2024-2025 Academic Catalog

Game and Simulation Programming A.A.S.

Credential: A.A.S. (Code: A25590GS)

The Information Technology (IT) curriculum prepares graduates for employment in the technology sector as designers, testers, support technicians, system administrators, developers, or programmers who use computer software and\or hardware to design, process, implement and manage information systems in specialties such as database services, security, business intelligence, healthcare informatics and others depending on the technical path selected within this curriculum. Course work includes development of a student’s ability to create, store, communicate, exchange and use information to solve technical issues related to information support and services, interactive media, network systems, programming and software development, information security and other emerging technologies based on the selected area of study. Graduates should qualify for employment in entry-level positions with businesses, educational systems, and governmental agencies which rely on computer systems to design and manage information. The program will incorporate the competencies of industry-recognized certification exams.

This program leads to an Associate in Applied Science Degree. To be eligible for graduation, the student must have satisfactorily completed the course requirements as outlined below.

To qualify for admission into this program, the applicant must have a high school diploma or the equivalent.

This curriculum is designed for the student that wishes to obtain the Associate in Applied Science degree in Information Technology with an emphasis in Game and Simulation Programming.

A.A.S. Curriculum

Fall Semester-1st Year

AdvisingTermCLClCr
ACA 115Success & Study Skills

I

0

2

0

1

OR

ACA 122College Transfer Success

FA, SP, SU

0

2

0

1

CTI 120Network and Security Foundation

FA

2

2

0

3

CTS 115Information Systems Business Concepts

FA

3

0

0

3

DBA 110Database Concepts

FA

2

3

0

3

ENG 111Writing and Inquiry

FA, SP, SU

3

0

0

3

NET 110Networking Concepts

FA

2

2

0

3

Total Credit Hours:16

Spring Semester-1st Year

AdvisingTermCLClCr
SGD 112SGD Design I

SP

2

3

0

3

SGD 114SGD 3D Modeling I

SP

2

3

0

3

CTI 141Cloud and Storage Concepts

SP

1

4

0

3

MAT Math Requirement

3-4

Total Credit Hours:12-13

MAT (Math Requirement) - Select One: MAT 110, MAT 121, MAT 143, MAT 152 and MAT 171

Summer Semester

AdvisingTermCLClCr
CIS 115Introduction to Programming and Logic

SU

2

3

0

3

CTI 110Web, Programming, and Database Foundation

SU

2

2

0

3

NOS 110Operating Systems Concepts

SU

2

3

0

3

SEC 110Security Concepts

SU

2

2

0

3

Total Credit Hours:12

Fall Semester-2nd Year

AdvisingTermCLClCr
CSC 118Swift Programming I

FA

2

3

0

3

CSC 134C++ Programming

FA

2

3

0

3

SGD 212SGD Design II

FA

2

3

0

3

COMCommunications Requirement

3

Total Credit Hours:12

COM (Communications Requirement) - Select one: COM 120 or COM 231

Spring Semester-2nd Year

AdvisingTermCLClCr
CSC 218Swift Programming II

SP

2

3

0

3

WEB 182PHP Programming

SP

2

3

0

3

PSY 150General Psychology

FA, SP, SU

3

0

0

3

HUM/Fine Arts Humanities/Fine Arts Requirement

3

0

0

3

CTS 289System Support Project

SP

1

4

0

3

OR

WBL 111Work-Based Learning I

SP

0

0

10

1

Total Credit Hours:13-16

Humanities/Fine Arts Requirement - Select one: HUM 110, HUM 115, or PHI 240

SEMESTER HOURS REQUIRED TO GRADUATE
GENERAL EDUCATION COURSES 15-16
MAJOR COURSES 51-52
OTHER REQUIRED COURSES 01
TOTAL CREDIT HOURS 67-69
SEMESTER HOURS REQUIREDTO GRADUATE
GENERAL EDUCATION COURSES 15
MAJOR COURSES 49
OTHER REQUIRED COURSES 01
TOTAL CREDIT HOURS 65

NOTE: The above curriculum outline is intended as a guide only. The sequence of course offerings is subject to change at the discretion of the administration.

This curriculum is offered via distance education and/or campus. Refer to your class schedules and/or your advisor for more details.

C=Class L=Lab CL=Clinic Cr=Credit